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121. Carriers: where players can remotely control frigates - in Player Features and Ideas Discussion [original thread]
Noriath, I think you are right, a range on remotely controlled vessels is probably a good idea. Also, I think if the carrier pilots log off, one of two things could happen: One of the other pilots aboard can take charge or each of the remote contr...
- by Demian Sky - at 2004.12.25 01:01:00
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122. A time for all POS owners to vote with their feet - in EVE General Discussion [original thread]
Well, first off, let me just say that I'm only in empire once every 2-3 weeks, so none of this applies to me, so there is no conflict of interest. Now, that being said, I don't see why empire moon mining POS's can't (or shouldn't) be profitable....
- by Demian Sky - at 2004.12.25 00:32:00
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123. A time for all POS owners to vote with their feet - in EVE General Discussion [original thread]
Well, first off, let me just say that I'm only in empire once every 2-3 weeks, so none of this applies to me, so there is no conflict of interest. Now, that being said, I don't see why empire moon mining POS's can't (or shouldn't) be profitable....
- by Demian Sky - at 2004.12.25 00:32:00
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124. Carriers: where players can remotely control frigates - in Player Features and Ideas Discussion [original thread]
I posted this message in another thread, but thought I'd place it on it's own as to get more criticism. A carrier, in my opinnion, should be a massive, imposing vessel with the shields and armor of a battleship and a hull value that is vastly lar...
- by Demian Sky - at 2004.12.24 22:41:00
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125. Carriers: where players can remotely control frigates - in Player Features and Ideas Discussion [original thread]
I posted this message in another thread, but thought I'd place it on it's own as to get more criticism. A carrier, in my opinnion, should be a massive, imposing vessel with the shields and armor of a battleship and a hull value that is vastly lar...
- by Demian Sky - at 2004.12.24 22:41:00
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126. CARRIERS NOT TITANS - in Player Features and Ideas Discussion [original thread]
In response to Pandora... don't try to flame somebody under the guise of constructive criticism. If you are going to criticize somebody's idea, it's peevish to call the person a moron in the process, and SEVERELY hurts the credibility of the one d...
- by Demian Sky - at 2004.12.24 22:31:00
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127. CARRIERS NOT TITANS - in Player Features and Ideas Discussion [original thread]
In response to Pandora... don't try to flame somebody under the guise of constructive criticism. If you are going to criticize somebody's idea, it's peevish to call the person a moron in the process, and SEVERELY hurts the credibility of the one d...
- by Demian Sky - at 2004.12.24 22:31:00
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128. CARRIERS NOT TITANS - in Player Features and Ideas Discussion [original thread]
Edited by: Demian Sky on 24/12/2004 02:01:19 I like the concept of the carrier, but I have a bit of a different idea for it... With my version, a carrier would be a massive, imposing vessel with the shields and armor of a battleship and a hu...
- by Demian Sky - at 2004.12.24 01:52:00
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129. CARRIERS NOT TITANS - in Player Features and Ideas Discussion [original thread]
Edited by: Demian Sky on 24/12/2004 02:01:19 I like the concept of the carrier, but I have a bit of a different idea for it... With my version, a carrier would be a massive, imposing vessel with the shields and armor of a battleship and a hu...
- by Demian Sky - at 2004.12.24 01:52:00
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130. Making research what it should be... - in Player Features and Ideas Discussion [original thread]
In real life, I'm a Scientist and was hoping that, when I began playing EVE at release, I could take a similar role in the game. I was quite disappointed to find that the research element of the game was nothing more than tossing a blueprint in a ...
- by Demian Sky - at 2004.12.23 20:08:00
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131. Making research what it should be... - in Player Features and Ideas Discussion [original thread]
In real life, I'm a Scientist and was hoping that, when I began playing EVE at release, I could take a similar role in the game. I was quite disappointed to find that the research element of the game was nothing more than tossing a blueprint in a ...
- by Demian Sky - at 2004.12.23 20:08:00
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132. What about a Smugglers Bar for contraband or criminal missions ? - in Player Features and Ideas Discussion [original thread]
I wouldn't take part, but I think it's a great idea!
- by Demian Sky - at 2004.12.23 19:52:00
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133. What about a Smugglers Bar for contraband or criminal missions ? - in Player Features and Ideas Discussion [original thread]
I wouldn't take part, but I think it's a great idea!
- by Demian Sky - at 2004.12.23 19:52:00
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134. CTD when running multiple accounts - in Issues, Workarounds & Localization [original thread]
Well, I've tried everything. I've tried clearing my cache, reinstalling the game, turning off sun is occluded by ships/ turrets update/ trails on and off etc., installing the windows XP updates, updating my graphics card drivers, updating my sound...
- by Demian Sky - at 2004.12.23 19:34:00
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135. CTD when running multiple accounts - in Issues, Workarounds & Localization [original thread]
Well, I've tried everything. I've tried clearing my cache, reinstalling the game, turning off sun is occluded by ships/ turrets update/ trails on and off etc., installing the windows XP updates, updating my graphics card drivers, updating my sound...
- by Demian Sky - at 2004.12.23 19:34:00
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136. Lobby for more Cap rechargers II BPO-s to be inserted in game !! - in Player Features and Ideas Discussion [original thread]
Kalfu, in order for people to control prices, we'd have to assume that every person manufactuing Cap II's managed to get in touch with one another and all co-operate--- and that's just not likely. I could imagine such a thing were possible if, say...
- by Demian Sky - at 2004.12.23 00:16:00
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137. Lobby for more Cap rechargers II BPO-s to be inserted in game !! - in Player Features and Ideas Discussion [original thread]
Kalfu, in order for people to control prices, we'd have to assume that every person manufactuing Cap II's managed to get in touch with one another and all co-operate--- and that's just not likely. I could imagine such a thing were possible if, say...
- by Demian Sky - at 2004.12.23 00:16:00
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138. Problems I'm having with latest patches (cargo bug, crashing, sound) - in Issues, Workarounds & Localization [original thread]
Edited by: Demian Sky on 22/12/2004 07:11:15 Oh yeah, I'm getting the cargo bug. I do a lot of deep space mining, and I use Huge Secure containers (1/4th more space) to carry my minerals around. For some reason, whenever I dock the station to ...
- by Demian Sky - at 2004.12.22 07:11:00
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139. Problems I'm having with latest patches (cargo bug, crashing, sound) - in Issues, Workarounds & Localization [original thread]
Edited by: Demian Sky on 22/12/2004 07:11:15 Oh yeah, I'm getting the cargo bug. I do a lot of deep space mining, and I use Huge Secure containers (1/4th more space) to carry my minerals around. For some reason, whenever I dock the station to ...
- by Demian Sky - at 2004.12.22 07:11:00
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140. Lobby for more Cap rechargers II BPO-s to be inserted in game !! - in Player Features and Ideas Discussion [original thread]
I think Leo9 is right. There are far to few cap II BPO's and 1500% profit is assinine. There is no "regulated production and sales" to control prices for a simple reason. It's a lot like the prisoners dilemma. Let's say there are 10 people with th...
- by Demian Sky - at 2004.12.22 07:02:00
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